Orthot II is now Free and Eventually (perhaps soon even) to be an Open Source Project!

March 4th, 2016

That's right, Orthot II is now free and eventually to be freed. Play it now, make some puzzles, try to solve them, share them with your friends, and watch this page for future updates. Though just a binary dump for now, Orthot II is in transition to an Open Source Project. Once the code is cleaned up a bit and a repository is built, I'll post a link here.

In the meantime, here is the complete version of the game:

Download Orthot II

You'll have to use a "free" key for now to "unlock" it, since I am not planning to rebuild it for a while.

Orthot II, the new 3D puzzle game, is now complete and for sale!

November 5th, 2014

Orthot II is the transport puzzle in discrete 3D space (Also Known Imprecisely As "voxels"). As such, it consists of a series of puzzle, with the goal of each being to travel to an exit point. Each puzzle consists of an arrangement of puzzle elements which interact with you and with each other. Some puzzles are small, some large, some are essentially mazes, and some are quite dynamic (requiring the formation of paths by moving blocks).

Orthot II is complete rewrite and partial redesign of its predecessor, "OrThought". In addition to the graphics overhaul, Orthot II features greatly improved sound, music, and a much better puzzle editor. Levels are no longer presented as a list which must be played in succession, but as a largely open zone which you may wander freely through (with puzzles entered by means of portals). There are also few barriers to be found (their purpose is direct new players to tutorial-oriented puzzles, rather than to impose an artificial structure on the game).

The Orthot II Demo is available in various formats (standalone executables for Windows, Linux, and Mac systems, and as a browser plugin):

Orthot II Demos

If the demo is quite appreciable to you, for just $15, the full version may be yours:

Orthot II Order Form

Additionally, Orthot II is intended to be used with the new Eketech Forum, which, somewhat unlike most other forums, can be used for easily sharing Orthot II puzzles:

Eketech Forum

The NEW Eketech Blog!

April 28th, 2015

Due partly to certain recurring 'issues' (but also pursuant to other development goals), I've decided that it is time to start writing my blog posts directly in HTML and use FTP as my content management system. Bascially, I'm dropping Wordpress and replacing it with nothing! If I do anything fancy, it will have through javascript or not at all. Comments where disabled a long time ago, since they where nearly 100% spam, so with this change, you probably won't be missing much.


January 24th, 2014

While revising the sound effects generator in Orthot II (for flexibility, efficiency, and music), I designed and implemented a reasonably flexible sound synthesis algorithm. When it proved to be as useful for sound as I envisioned it to be, I set Orthot II aside and designed an entire synthesizer around the algorithm (along with some elaborations and a couple additional algorithms, also of my own design).

The result is a synth which is able to use the very arbitrary sound which is only available to synthesizers, without being restricted by various limitations which most (if not all) conventional synthesizers have.

Because my aim was to make a synthesizer which behaves like a conventional instrument, I tested it by transcribing all 24 preludes and fugues from J. S. Bach's Well-Tempered Clavier, then rendering each prelude and fugue pair with a unique instrument. All 48 pieces are posted at Jamendo:



December 2nd, 2009

This is my link-based logic puzzle.

The Rules: Shaded cells (with numbers) must be connected. the number in the upper-left hand corner is the length of the connecting line. The number in the lower-right hand corner is the number of intersecting lines (self-intersections count as two). Each [connecting] line must start at one cell and end at a different cell with the same marks (2/4 -> 2/4). Shaded cells can not be connected to themselves.



August 19th, 2009

OrThought is the 3d transport puzzle

It is intended to be challenging, but not frustrating. When a puzzle seems difficult, the best advice is to stop and think your way through the challenge. A lot of puzzles are a lot less difficult than they appear, once you can see through the gimmick.

The game also comes with a map editor which permits anyone to create and publish their own OrThought map-packs (or singles).